Every restaurant table has dead time, and the industry's answer was to bolt a shared tablet to it: hardware to clean, fees for guests, screens that pull people away from each other. Tabocky goes the other way. Guests play one game together on their own phones, aiming with the device's compass and passing a glowing ball across the table, and the match is paced to end when the food arrives. It is technology that makes a table more social, then gets out of the way.
Business case
Casual dining already pays to fill the wait: more than 5,000 restaurants run tabletop games on leased tablets, and Chili's alone deployed Ziosk to over 1,100 locations. Tabocky delivers the same job with zero hardware, no guest fees, and nothing for staff to do beyond placing a table tent. Revenue is a B2B license per location with branded editions (a ball in your colors, your own sound pack) and category exclusivity, so one chain per dining segment. Pilots are free and report per location: matches, players per table, minutes played, peak hours. The partner site, data sheets, and pilot program are live.
Market
U.S. restaurants already paying for tabletop games · the hardware-free replacement
The installed base is the market: 5,000+ restaurants run tabletop entertainment on tablets today, led by Ziosk (Chili's, 1,100+ locations) and Buzztime. Average casual-dining wait for food is about 23 minutes, and one in three guests waits 30 minutes or longer. Tabocky competes on total cost of ownership against a hardware model operators already know the pain of.
Restaurants: a free pilot
Four weeks of live play at your tables with location links, print-ready table tents, and a written results report per location. No obligation to continue.
Request a pilot →



